
Review: Borderlands
Platforms: PC, Xbox 360, PlayStation 3
Developer: Gearbox Software
Publisher: 2k Games
Borderlands, produced by Gearbox Software, is one of a select few games that list themselves under the “RPG Shooter” genre. Based around completing quests, receiving loot, leveling up, and playing with friends, Borderlands puts a fairly new twist on an old classic.

Roland the Soldier, Lilith the Siren, Mordecai the Hunter, and Brick the... Brick
Story
As one of four treasure hunters, you arrive on the barren planet of Pandora in search of a relative, a friend, or a man to kill (although it does not tell you this in-game). However, while you are still on the bus, a pale girl starts talking to you through some sort of psychic communication, telling you that you must look for “The Vault”, a hidden warehouse of alien weapons, money, and all other desires. So, understandably, your character instantly forgets about why they are there and the original story that the website seemed to be setting up is completely scrapped in place of this new treasure-hunting one.
One thing that is fairly annoying is that in the intro it shows all four characters riding in the same bus, but once you select your persona, the others are thrown away, never to be seen in single player. The story is told through the main plot quests, although it can be hard to figure out which ones they are, and consists basically of you going into enemy bases, caves, and canyons, killing a boss, getting a part of the vault key, then turning it in. The main storyline will take you around 15 hours to complete, but there is much more to the game.
Gameplay

Tanks, Mining Machines, and Bandits? Oh my.
The gameplay in comparison to other RPG Shooters, such as Fallout 3, was best explained by Gearbox founder Randy Pitchford who had this to say: “The developers of Fallout 3 started with an RPG and added shooter elements, whereas with Borderlands we started with a Shooter and added RPG elements.” For anyone who has played Fallout 3, such as myself (Though only for 4 or 5 hours), the difference is quickly noticeable. The game runs very smoothly, most resembling Unreal Tournament (As it runs off the Unreal Engine), and the brutal man(and skag)slaughter is very satisfying.
The game also boasts to have “more guns than every other FPS combined”, and while this is true, they are simply made in a random stat generator, ending in some weird combinations such as shotguns that shoot rockets, or grenades that jump up in the air and rain lightning. Accuracy, a stat that annoyed me in Fallout makes a return, though it doesn’t affect gameplay quite as much. Having varying accuracy on a shotgun or SMG is fine, and in fact only serves to enhance the gameplay, but when I shoot 5 shots with my sniper directly into a bandit’s chest and they all fly whizzing off into the sunset it can be a tad frustrating.

The most epic boss in the game, this thing is HUUUUGE
Bosses are fun and challenging, although many can be easily beaten by dying, running back to the fight, and sniping them while standing off to the side of the arena. The game also utilizes a vehicle feature, and thank god, it would take forever to run everywhere, the developers spent a lot of time making the game world huge. Although there is only one vehicle, it is pretty fun to splatter 5 spiderants in succession, but not so much when you hit a sixth and the damage your vehicle takes from hitting enemies causes it to explode and completely kill your character. Speaking of dying, this game implements a really cool feature, the “second wind”. When your character loses all his health, you enter a state of dying, but if you kill an enemy in the allotted time you will receive a rejuvenation and can continue to fight, with the downside of reviving with fairly low health.
Multiplayer
This section of the review will be noticeably less developed than the rest as for some reason the developers decided to run the PC multiplayer through Gamespy instead of Steam, so there were major server issues and it was impossible to play with the three other people I bought the game with. I will not hold this against the score, however, as I am reviewing the game, not Gamespy, and it only was an issue for the first 5 days or so, a relatively short time in the game’s life. All in all the co-op I have played has been extremely smooth, and the loot is not hard to divide up. The enemies and loot scale well with the number of players providing a more challenging and more rewarding experience.
Graphics

This looks even better in game. Wow.
As Ryan said in his first impression review, the trailers and screenshots really don’t do the game justice. Heavily cell-shaded, Borderlands is really quite stunning, and watching a midget’s head explode and spray blood over his companions is only enhanced by it’s uncommon-for-shooters graphic style. A few shadows can become heavily pixelated, and some NPCs seem to have less time spent on them than others, but overall the graphics serve only to help Borderlands
Story – 6.5
Gameplay – 9
Multiplayer – 9.5
Graphics – 9.5
Final Score – 8.5




