

There is a very precarious balance between three basic design elements in video games: art, story, and gameplay. Halo 3: ODST is a beautiful, well-made game in the art category, but definitely is a little lacking in the other two. Let’s go over some background, shall we?
Halo 3: ODST is the fourth and most recent installment of the wildly popular Halo series, which you most likely have heard of. If you haven’t: Halo is a series of science fiction first person shooter video games, in which you fight for humanity against a bunch of pissed off aliens. There is a much larger story arc involved, but I’m not going to go into that because it is in no way vital to this review.
In ODST, you play as Rookie, a UNSC Orbital Drop Shock Trooper. ODSTs drop from the upper atmosphere of the Earth to the surface in a small, one-man pod.

That's the one!
Once you reach Earth, your mission is to go around and search for your scattered crew members. This can be done by walking to a specific part of the map and finding some sort of remnant (a sniper rifle, a helmet, etc.) of your crew. Once you find one, you are whisked into a flashback, where you assume the role of another member of the crew.
It is important to note that in this game, you do not play as some sort of super-soldier from the SPARTAN project–Rookie and his teammates are regular humans, and have the same limitations of a regular human (albeit a very strong and badass human). Due to these limitations, you do not possess the energy shield of Master Chief. Instead, you have a stamina mechanic and a health bar. Which means that if you lose any of your health, you’re not getting it back unless you find a health pack. And health packs are hard to come by. Is it nice to get something different? Sure. Is it also pretty annoying? Certainly. There are going to be some times in the game where you think, I’m going to die and there’s really nothing that I can do about it. And then you will probably die. Also, somehow ODSTs do not have the skill to dual wield a weapon. Again, kind of annoying, but it certainly isn’t a major hinderance of the gameplay. But it’s not really here or there. It’s just different.
Just about everything about ODST is different from the other games in the Halo series. Especially the art styling. The best word I can think of to describe ODST is moody. The city setting of New Mombasa is very dark and quiet and very film noir-esque. The scene is only improved when the player flips on the character’s VISR, a visual display that outlines every object, building, and living being in a distinct color (Red for enemies, green for allies, blue for objects, and yellow for the background), gives night vision, and shows a compass.
The visuals on the game are perfect for the general mood and feel of the game, and the audio is some of the best I’ve heard in any video game. The background music is a soft, smooth, and ambient jazz. The many sounds in the abandoned city turn it into an electronic ghost town–almost spooky and definitely immersive. In some cases, the player can find small audio recordings from various terminals throughout the city. Really, some of the best parts of this game are parts where you’re not doing anything except walking around and exploring the city.
The story is up to par with an average game. I wouldn’t describe it as the most fulfilling part of the game. It’s a good story, and it was well done, but there was nothing about it that was especially notable. You will like it, and it will be cool, but you probably won’t particularly care about it. I think it would’ve been really good had the game been longer.
ODST plays a lot like most Halo games as far as the actual battles. Which goes to say that it is really fun. You kill some aliens, and they shoot at you. You’ve got all of your favorite weapons around, and all of your favorite grenades, too. The main difference here though is that you don’t necessarily have to kill all of the adversaries nearby. You can just skip right past them if you want to. The game is completely nonlinear, and you can do any of the missions in any order you want, so there are a lot of random clusters of aliens that you can sneak past without killing. But of course, why would you want to?
It is also important to make note of the non-campaign playing modes. ODST features a new playing mode called “Firefight,” where you hold out a single location against endless hordes of aliens. It is similar to the Survival and Horde modes from Left 4 Dead and Gears of War 2 respectively. Firefight is fun, challenging, and lets you play with your friends instead of against them(for you gamers whose friends are all way better than you). Of the whole game, Firefight probably has the most replay value, and is undoubtedly the best for playing with friends, since there is no separate multiplayer mode in ODST. The game ships with the regular Halo 3 multiplayer on a separate disc.
Final Score: 8
Final Thoughts: ODST is a game that is worth playing for the rich art and new play mode, but because of the short campaign it is not worth shelling out 60 dollars for. I would recommend either borrowing it, or waiting until the price drops. However, If you don’t already have the Halo 3 multiplayer, Halo 3: ODST is a great option.