
Review: Metal Gear Solid 3: Snake Eater
Platform: Playstation 2
Developer: Kojima Productions
Publisher: Konami
Release: November 17, 2004 / March 14, 2006 (Subsistence)
“After the end of World War II, the world was split in two – east and west. This marked the beginning of the era known as the Cold War.” So begins Metal Gear Solid 3. If you’ve played any Metal Gear Solid title, you’re probably familiar with the character Solid Snake. The third entry in the series, Snake Eater, tells the story of Snake’s “father”: Naked Snake, of the CIA.
As the story begins, Naked Snake is dropped into the soviet jungle from a plane. His mission is to rescue a scientist named Sokolov, who is being coerced by a Russian Political Party into developing a dangerous nuclear tank. From here, the story of Metal Gear Solid 3 takes many twists and turns. There are many betrayals and double-crossers. Behind the primary story of war and espionage are themes of deep conflict between Snake and “The Boss”, who I like to think is a mother-figure to Snake. Some would call the tale convoluted, but you will understand it once you’ve played the game a few times. Which you will. Not just because it’s a short game, but an incredibly good one.
Snake is at war, yes, but not in the conventional way that one would expect of a video game. Snake has a goal to accomplish, and he will probably need to off some guys along the way, but he really, really wants to stay hidden (he’s only one man!). To this end, Snake can crawl on his belly, press up against walls, and use a brilliant combat system called Close Quarters Combat (CQC). Any player would do well to learn the ins-and-outs of CQC, because it makes the game extremely fun. CQC allows Snake to knock men out onto the ground, slit their throats silently, suffocate them until they’ve blacked out, and interrogate them. One particularly tricky maneuver allows Snake to take one man hostage with his knife while using his other arm to aim a gun at other enemies. Pulling off these techniques while staying hidden from “alerts” is extremely satisfying and rewarding.

CQC is a beautiful, beautiful thing.
Some of the game’s other features include: 1) A camouflage system which allows Snake to change his clothes at any moment, blending in with certain scenery. 2) A hunting aspect. Snake must hunt wildlife or else he will run out of stamina. This gives the game some realism, and finding out which foods are the best can be fun and funny. 3) The survival viewer. When in combat, Snake can sustain a variety of injuries such as bullet wounds, deep cuts, broken bones, and poisoning. The survival viewer allows you to give Snake first aid, stopping the injuries from sapping his stamina.
All three are great ideas, but probably could have been implemented better. To access the camouflage menu, food menu, and survival viewer, you must first pause the game and enter whichever menu you need. This makes for some cumbersome breaks in gameplay, especially since you’ll be wanting to change your camouflage quite often. This is one of my only gripes with this game, but if we’re talking about one gripe, might as well get the other out of the way.
As you can tell, Metal Gear Solid 3 is designed completely with stealth in mind, and this is great. That is, if you stay hidden. Once a guard sees you, you’re somewhat fucked. If you don’t silence him quickly, and I mean quickly, he will whip out his radio and inform HQ of your presence, shout to his buddies nearby, and open fire. Now, it seems, is time for the game to become a shooter. But it doesn’t make this transition successfully. Equipping a gun yields no reticle, and the game retains its overhead perspective. Point Snake in the direction of enemies, hold down square, hope you hit them. Actually, pressing the triangle button with allow you to see through Snake’s eyes, but while in this view, you cannot walk/run. You’re stuck in one place. I honestly don’t understand these design decisions, and they hold the game back from being perfect.
Graphically, Metal Gear Solid 3 is a good-looking PS2 title. There are some good facial animations here and realistic character models with polished animations. Snake has many facepaints and camouflages which look very nice when applied to him. When there are many explosions, however, the framerate seems to slow to a crawl. It’s like the game is going in super slow mo. This doesn’t happen often though, as there aren’t often many explosions. Overall, Metal Gear Solid 3 is graphically good.
As far as sound goes, Metal Gear Solid 3 is pretty excellent. Its theme song, “Snake Eater”, is undeniably epic, and voice work is airtight, as you would expect from a Metal Gear Solid game. As far as sound effects go, you’ve got gunfire and all the fighting sounds you’d expect. There are also rubber frogs, “Kerotan”, hidden throughout the game. They make an inimitable squeaky sound when shot, which is hilarious.
And Metal Gear Solid 3 is jam-packed with secrets and extras. Really, it is. This game is bursting at the seams with secret camouflage costumes, facepaints, guns, conversations between characters (there are lots of these) and even some odd mini-games. These secrets will make you want to play the game again and again, collecting all of them. And if you have the Subsistence version of the game, you also receive a second disc that contains the first two Metal Gear titles for the MSX computer, as well as an entire online mode which I have been unable to play.
Overall, Metal Gear Solid 3 is a fantastic game. The following list consolidates all of what I’ve just told you into, well, a list.
PROS: CQC is awesome, great story, great graphics, epic theme song, jam-packed with great secrets and extras
CONS: Menu system can be annoying, gunplay isn’t ideal at all, occasional frame-rate drops
Final Score: 9.5 / 10
Sam Fields (Spaniard)