
Alright, so I know you may have heard tons of press reviews and stuck up hardcore gamer reviews about Scribblenauts for DS, and that’s why I’m going to attempt to the best of my ability to give you a review from a casual point of view.
Idea: Mind-Blowing. I mean, come on, let’s be fair, who else thought of a game where there are more than 25,000… things. There’s anything from a cat to Charybdis in this game, and the possibility to make copious amounts of scenarios and inventions. However, there are some restrictions. Even though you think this game has everything, you’re wrong. I mean come on, it’s on a Nintendo handheld, so odds are it’s going to be pretty innocent for the most part. That means no spawning boobs everywhere for you pervy minded kids. Also, 5th Cell did add rope objects that allow you to connect objects to each other. However, this aspect was poorly made, and sometimes the attachment of one rope can be the factor as to whether or not you complete the level.
Graphics: What can I say, when they decided to put their game on the DS, they knew their graphical expectations couldn’t be the highest. So, with respect to the fact the DS can’t support high graphics, I think they did a nice job on the artwork. The childish art style also adds to the game play, considering you can send a werewolf to go kill a baby in a game that looks so immature, which I find pretty hilarious.
Controls: Bleh. Easily the worst aspect of the game. Instead of using the buttons on the DS to control the character and for other functions, they decided it would be best to dedicate nearly every button just to controlling the camera and leave all controls in the game to one measly touch screen. It was a cool idea in theory, but terrible in practice. Countless times have I failed levels due to control issues. This included connecting a rope to something completely different than what you planned and attempting to interact with an object in the game, but instead accidentally running Maxwell off a cliff into a fiery pit of despair.
All in all, Scribblenauts was a pretty fun game, I did beat it, so I find it worth my time and effort. It may have no story whatsoever, but it makes up for this with tons of levels that are nothing alike. Another downer is that you can have a limited number of items in the level at once, limiting your creativity to an extent. I would say that overall that the pro’s in this game outweigh the con’s. In fact, here’s a list:
PRO’S
v Great idea, lots to spawn
v Creative, innovative, and somehow addictive
v Neat Graphics
v Stellar Level Design
CON’S
v Poor Controls
v Item Limit
-Platt (Comic Relief Editor)
