Since the very beginning of gaming, developers have known that we all really, really love killing. And we do love killing. It seems to be the main problem solving method in most games. Need some rupees? Kill some shit. Are those aliens invading your homeworld? Kill ‘em. And war games? You can most certainly bet that your enemies will get a big fistful of DEAD before the end of the day.
***
That’s not a bad thing, necessarily. It’s a very fun aspect of video games. But we have too much of a good thing. Killing is getting a little, well…overdone. How many great games have you played recently where you didn’t kill anything? And no, sports games do not count. The majority of them are not great, and are barely games. Death-less games are difficult to come by nowadays. And it’s a bummer because developers can certainly make games like this. And good ones, no less. Look at Jet Set Radio. An artistic, unique, complex game without a ‘HEADSHOT!!!!!!!1ONE’ in any form.Non-killing games do exist–you don’t have to kill everybody in Metal Gear Solid games, and Portal is a great first person shooter–especially when what you’re shooting isn’t bullets. But the ratio is frighteningly unbalanced. And that needs to change. Believe me–I love shooter games. I like killing in games just as much as anybody else. But we need more games where the main objective isn’t just to kill. It seems ridiculous that such a creative and diverse industry has decided to focus on any single activity, that shows in the vast majority of their games. And don’t say that there isn’t anything else to make a good game about. Because there are two distinct categories of activities in the world: Killing shit, and fucking everything else that you could possibly do. Guess which category is bigger? And besides, it is really the developers’ jobs to think of creative new games.
***
But it’s not the developers’ fault. They’re just catering to our interests. Like everybody else, they need money, and they’ll make it by pumping out FPSes by the dozen. It’s only what you want. When was the last time you walked around as a normal person in Grand Theft Auto? Probably never. Developers know that, so they put all of their resources into killing people in new and exciting ways.But if we can get outside of the deathmatches, and the killing sprees, and the slayer modes, then I believe that games can get more creative. Some murder-centric games have a great story. But limiting games to killing also limits the story-telling ability. Too few games really make you think. Too few games really absorb you into the storyline, make you care about the characters and what’s happening in the game, like a good novel can. More games should. The more you care about the game, and the people in the game, the better you’ll play, and the more you’ll play. Everybody wins.
***
Things are fine the way they are, for now. The shooters and such can be really fun games–some of the best. But we need to incorporate an even number of different games. If the industry wants to move forward, it’ll need some diversity. That’s just evolution at its most basic.